Trace Aleine Admin
Posts : 5579 Contribution Skill : 16987 Join date : 2014-01-21 Location : Sanctus Florae
Status Page HP: (985000/985000) MP: (850/850) Stamina: (1200/1200)
| Subject: [Mini-Boss, Pre-Condition] Sieg Savathan - COMPLETED 5/17/2014, 7:53 pm | |
| He has told me of a group ancient upsets that was long spread about in Aetherius Sol -- but they were unable to travel far in the lands because their wings were not capable of supporting them -- this they fell into the endless sky. One of such of these earthbound Dragos is Sieg Savathan. Supposedly, Sieg Savathan hides in wait among the white space, waiting to emerge when a desert area is put out and it hears the call of its other 4 brethren. I hold, on me, a horn that supposedly can call the great beast out. If you can slay it, you will be greatly rewarded.
Defeat the following enemy after creating a Desert area with Dry as one of the keywords: Sieg Savathan (Drago Family) HP: 205,000/205,000 Atk: 110 (2) Priority: 7, 4, 1 (secondary and tertiary turn placement) Earth Lowest Defense
Stagger Immunity Stun Resistance Lvl 2 Resilient (Status effectiveness -1 Lvl) Strict (Only 50% more damage taken from weaknesses) Counter Slash Shield Cracker (Deals 2x damage to shields, tomes, and damage prevention) Critical Resist (Reduce critical rate by 1 to a minimum of 20, reduce critical multiplier by 1) Panzer (Every 2 hits to an airborne target is an automatic critical)
Advanced Attacks: 1. Combo - Make a combo at AS. 2. Breath of Pestilence - Deal 20% of all target's Max HP (as Direct HP removal) with Lvl 4 Poison and Lvl 4 Paralyze. 3. Stomp - Deal (Atk) to all targets with Lvl 2 Stun. If an enemy is stunned, launch them airborne (and they can't be damaged by Stomp again). Then make a combo against an airborne target with the lowest HP next turn. 4. Bite - Deal (Atk x 3) to one target, then heal HP equal to 20x the damage done. 5. Launching Spike - Deal (Atk x 2) Magical to a target, locking them as then target for the next round (you can't prevent them from being targeted) and stun them while launching them airborne. Then make a combo against them the next turn. 6. Solid Sun - Summon a gigantic ball of rock then crush an enemy with it, dealing (Atk x 2) Magical and inflicting Lvl 8 Slow.
Conditional Techs: 5 total Criticals from either side (out of order) : [Sand Veil] - Restore 10% HP and gain D/R 50% for one turn Every odd turn, Lvl 3 chance to use: [Consurgo] Launch an enemy airborne, dealing (Atk x 3), then lock them as a target for the next turn and combo.
Fury: Charge 10 per turn - Lvl 1: {Grand Tail Sweep} Deal (Atk x 4 to all enemies, then knock them all airborne and stun them if they're not guarding).
You may choose to use roll20 to fight this mini-boss or fight it on this thread. You may only bring a party of 4.
Reward
15000 SS 5 Phantom AP 5 CP 1 Light Matter 30 Zirconium BC Voucher (All town members + 20 BC) | |
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