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 Earthbound Arena: Rivalry Ring 2

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Johnathon Paleski

Johnathon Paleski


Posts : 473
Contribution Skill : 11678
Join date : 2014-02-08

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HP:
Earthbound Arena: Rivalry Ring 2 Left_bar_bleue425/425Earthbound Arena: Rivalry Ring 2 Empty_bar_bleue  (425/425)
MP:
Earthbound Arena: Rivalry Ring 2 Left_bar_bleue102/102Earthbound Arena: Rivalry Ring 2 Empty_bar_bleue  (102/102)
Stamina:
Earthbound Arena: Rivalry Ring 2 Left_bar_bleue480/480Earthbound Arena: Rivalry Ring 2 Empty_bar_bleue  (480/480)

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PostSubject: Earthbound Arena: Rivalry Ring 2   Earthbound Arena: Rivalry Ring 2 Icon_minitime4/20/2014, 11:35 am

Earthbound Arena 2

As you walk through the pillars of stone you make your way to the Colosseum a huge stone structure flat and empty in the middle surrounded by seats . Cheers of Ancient battles still heard as you prepare your self for battle!

Free Arena No Pass , No Reward, All Battle

Duels or Team vs Team

PvP Rules are as follows: 
- HP is scaled up to 20x Times (Shields and tomes scale up to 10x, BP usage also scales 10x)
- Shield Regen is disabled.
- Gain Evasion x 7.
- The use of non-battle items is prohibited
- Gems are disabled in all formats
- Treat 1v1 battles as both characters in leader position
- All characters gain Lvl 3 Stagger Resistance (Must be hit by a weakness 3 times to stagger, or trigger stagger effects 3 times)
- Forma does not recover HP in PvP
- Apply critical damage after defense (Add all instances of Max or Base damage, subtract from defense, then apply critical multipliers).
- In order to defeat an opponent, Roll for Attack vs another Roll of attack, using balance modifiers based on the difference of VIT between the target and you. If the target has more VIT than you, increase their roll by +1 for every 10 over (to a maximum of 5). You successfully finish an enemy if you roll higher than them and strike them down with the finishing flag.
- Purposely throwing matches for BC (boosting) is illegal and will result in Lvl 5 Graveshock (600 IMG) and will bar you from further PvP matches. 

Modes


Duel
- One versus one only
- First one to finish the other with the finishing flag is the winner.
- Any player, at any time, may roll the arena mystery box on their turn in addition to their move, but they may only do this once every three turns.
- Arena Mystery box: 
1. Become Stunned Next round
2. Alacrity, 30%, +2 AS, 3 turns
3. Double All Damage, 3 Turns
4. Barrier, equal to (Mlvl x 20), 3 turns
5. Stun your opponent and deal 10% max HP as true damage.
6. Auto-charge Fury to 100%

Free For All
- At least three players
- All players may choose to attack any other, if they can.
- Attacks that would hit all enemies would hit all other players.
- Any player, at any time, may roll the arena mystery box on their turn in addition to their move, but they may only do this once every three turns..
- Arena Mystery box: 
1. Become Poisoned, 3 turns
2. [Alacrity], 30% Damage Bonus, +2 AS, 3 turns
3. Double All Damage, 3 Turns
4. Barrier, equal to (Mlvl x 20), 3 turns
5. Stun all other opponents and deal 10% max HP as true damage.
6. Auto-charge Fury to 100%

Team Deathmatch
- At least 4 players
- All players must choose an opponent on the opposite team.
- Attacks that would hit all enemies would hit all on the enemy team.
- Arena Mystery box: 
1. Everyone loses 10% HP and 10% MP
2. Haste: Priority + 1, AS + 1 for all party members, 4 turns.
3. Double All Damage for all party members, 3 Turns
4. Barrier, equal to (Mlvl x 20) for all party members, 3 turns
5. Stun all opponents.
6. Your team becomes stunned
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